Sunday, April 5, 2015

Week 11 & 12

These past two weeks our team has been running full steam on getting ready for Beta tomorrow. As a team we are a bit nervous, but who wouldn't be our final year is coming to a close. Getting ready for these presentations that can help get those who are still looking get jobs. A new world is upon everyone some are ready some fear they are not, yet you have to take the step no matter what. So with all that we have for the AI been working on getting a better difficulty scale in. When I created the AI, I didn't for see the problems people have had facing it. I knew its targeting would be good, yet I didn't allow it to boost its own building in an effort to reduce its power turn to turn. I also, currently have the faction upgrades just shooting straight at the enemy and missing from time to time. As well it doesn't use perfect angles in order to go through and tries to avoid its own buildings which a nuke can go through. However even after all of these, testers have been saying that the difficulty average is 3-4 out of 5. We were hoping for our first release for the AI that it would be underwhelming and with additions after graduation would eventually have people able to choose. So we have added a couple tweaking methods back in. Originally I had a modifier in their the designers could use. With all the progression and rushes to get others in I briefly removed the feature, when we thought everything was quite balances. I also had a max actions per turn the AI could use. This was meant to be used in the early levels as we try to walk the player through getting progressively stronger. We took them out when we thought everything was good, however with some updates we have had to revert them back into the game in order to allow players to feel more comfortable and than start to walk them towards stronger AI. As we finalize the launching and actions, we will have to use these more and more in the earlier level. As a team we feel very confidante and believe we can also have a strong release after graduation.

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