Sunday, October 19, 2014

Week 7

As we moved forward with the game influence we have narrowed what we want influence to become and we started to build a layout of an initial level. My personal job this week was to take into account our Designer Devon's statistics based off of our 24 different archetypes of people we want in our world, and give them proper percents. Whether it be which numbers on the scale they would pick all the way to what percentage of questions correct you needed in order to gain or lose a follower. All of these were based off of a variety of psychology research that the group has been putting together. Overall from the research the four largest factors to determine everything we wanted in the game, without having to create too many archetypes were Sex (M/F), Self-esteem level(High/Low), School(Diversely Educated/Singularly Educated), and Age(Young/Middle/Old). These with the variety of combinations gives us a total of 24 different types of people the player will encounter. Each have similarities and difference based off of which traits will be different.

Now know we were going to have so many different types of people, but the difference could be as simple as just Male or Female we decided to create masks and bodies. Each one of these has slight features that represent a specific selection type. This way a same body with a different mask would just be changing one feature. This allows us to create x bodies and y amounts of masks but we can have each body type with each mask. This allows for less overall created art to have one of each type.

We also decided to keep it top down and started to figure out how we wanted to show off the masks during play time. Due to the mask and body the player would need to see both. We decided to hold off til next week to figure out exactly where we wanted it to go, but we all needed to come up with a plan on what we wanted for the meetings this upcoming weekend.

No comments:

Post a Comment