Tuesday, October 28, 2014

Week 8

In our class we got a good amount of positive feedback on our changes and where we wanted to go with the "game". I put quotes around game because right now we have a player interaction with stereotypical people, and that is where the game ends. We needed to start thinking of ways for the player to have to move on from one stage or level to another and what they would need to accomplish in order to move forwards. Something that Professor Mayer said was we were going with masks and bodies. We could require a certain base amount of types of masks, and you would need the minimum to move forward. This would allow players who just want to advance at the minimum to move forward at a specific time, as well as allow players to take more time to try and gain all followers in order to move forward. We also started to play with the difficulty of gaining and losing followers. We are working out how we want to achieve this. We have it based of the psychology, but not hundred percent because it would be too cut and dry and made the game extremely difficult to get a well rounded diverse group.

As this week looks like it is coming to an end we are getting ready to present for both stages one and two. Although we have well developed plans and a presentation we have sat down and gone slide by slide as a group we are still a bit nervous going for both stages. We don't know how often is been done or how well its normally received. Also we have a lot to talk about with both presentations and we need to get it all done in a concise matter. We do believe that we will be able to get both stages which will lift a large burden off of our shoulders and will allow us to breath for a week as we regroup and figure out the overall goal of our game before week 12.
We as a group still have a lot to figure out and with us figuring out our final concept so late and starting with a base and less game mechanics in order to get to this point we have sat down with a hammer and chisel and just been going to town with the game getting as many pieces of art and mechanics that make this prototype we are going to show playable and have had less time developing the overall outcome goal by the end of the semester. We have a lot of dreams at where this game can and we believe will go, but we haven't had time to discuss alternatives to the way we have been going so far.

No comments:

Post a Comment