Tuesday, November 11, 2014

Week 10

From our meetings we have decided that we need to create a better method to dull out the surroundings and focus on the player and his followers. With this we came up with a plan to create a dreamlike affect now. The rest of the world is blurry except for the position around the player. This entitles that the players sphere of blurriness will shrink and actual view will get larger as the player gains followers.

As we can see this gets the point across slightly. The center is a rectangle with no blur and as you go out it gets blurrier. Next step would be to create a Radial Blur effect. Not only this, but we would like the only spot of color in the world to be that in your sphere. Similar to a sphere of influence which is a strong factor of our game. We have begun implementing a tutorial level with speech as well. This is what we would like testers to play in the coming weeks to see how our game is received. The only problem with the testing sessions are the players are forced to be there. We also get skewed data by people not really caring about helping our project out. They see the online reviews and questions we ask as school work that they don't really care about. Our project needs a higher level of testing. Devon had a meeting with Professor Wehr and he agreed that the normal testing sessions would not give the results we would like to see. This worries me a little because although I believe we have taken great strides. The testing sessions although most received well done feedback. A lot of the feedback seems just to be answers to questions they testers had to us the developers and worded as they understood it maybe after getting their questions answered

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