Tuesday, November 18, 2014

Week 11

As we come closer and closer to the end of the semester we are really forced to make a push on what is needed and what can be shown in an older form to be reformatted next semester. The goal is you have everything you want next semester, but in a more basic way so we can get everything in our vertical slice of our game.

As well we were attempting stage 3 this week which we passed, that felt very good and raised our teams morale. For the presentation however our group was quite lucky that we work extremely well together and have no problems with a lot of long group meetings. Devon our designer was sick and unable to present most of the design slides. I stepped up and gave the presentation for the stage. I was also not forced just to read each slide and put the class to sleep because we have worked in groups so often. I was able to take a slide know what it meant and how our group wanted it and give them explanations from how I saw it which may be a little different, but still in the same direction as we needed it to be. So even with this last second swap as I said we passed.

Now we started looking forward to the pitch and realized that we didn't have enough time in a day to do everything we wanted. Of course everything we want in the long run is hours among hours of polish and very little basic stuff to add. This works well overall, we were able to take what needed to be finished by next Saturday night(2 full days to bug fix) As well as what we could polish if the time arises. With all of these we feel a hundred percent belief that everything we need will be in the game to go on the Monday of presentations. Key points will be polished and in final states. As well as what we are uncertain of how they will finish for example the dreamlike blur will be raw, but still have the desired visual affect.

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