Sunday, February 1, 2015

Week 3

This week our team is getting ready to push for Greenlight presentation. On Monday we discussed during class what left was needed in order to achieve what we set for our Greenlight goal. For Greenlight you were to take what you had last semester and make changes and push for new concepts. In order to pass Greenlight you needed all these new features into the game in some shape or form, that would look reasonable. Our team chose to push for several; Tablet usage of the game was the first priority as its what we wanted the game to end on. Next we were moving away from the multiplayer basis of the game and creating a single player campaign. In order to move towards that we needed to have a faction system, level progression, and an AI implementation. So to show the designers needed to come up with the faction system, and I came up with a goal orientated AI implementation in the first few weeks which will get built farther upon in the semester. Later in the week when we had a basic form of everything we wanted I met with Alex and we went over changes in the next week. Since we believe we will pass Greenlight, we have pushed towards refactoring some of the Unity wrapper we are using. When Alex created the wrapper and system, it was built for player vs player and played on a pc. Since these are completly different from our new goals being single player and tablet, a lot of the organization of systems is no longer appropriate or reasonable to progress at a steady rate. We have already had some problems switching, and we have discussed many more. So this next week, we will start to get the system written for our new end goals. This will allow us to progress not only at a quicker rate, but our code will be much more legible.

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