Friday, September 19, 2014

Week 3

This week our concept for the arena game overall got bashed, there were mechanics they liked, but still a lot of questions. How those three roles would work in a game play and whether of not they could be balanced between the three. We were also told to look up prisoners dilemma and see if that could fit into our game concept. The basics of the dilemma tend to be used for when two suspects are brought into interrogation with no communication between the two of them at all. That initially brought some questions for our group because we wanted this to be a game you could play with friends and family close. Even all on one couch, there would be communication between you guys right away. We still moved forward with it and did the research. It went on about how, ratting on the other and the other saying nothing gave the person who ratted the best outcome and tended to get out with community service(depending on crime) and the other got charged with the full crime. If neither talked they got a lessen charge, but still quite decent time. If they both talked then they both got reduced times and plead guilty and made deals. So overall the best decision would be to talk for yourself because you have have no clue what is going on in the other room. I continued to work on the prototype and flush out what we had already because it was alright, but needed some fine tuning even for the prototype before we moved forward. Since the idea was changed a lot I was told to make more skeleton code than anything else.

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