Friday, September 19, 2014

Week 2

After the week two presentation of our games we went back to the room to work out our concepts. They really liked the idea of the space mobile game, but like us were unsure of were it would go. They also thought the arena game was very confusing and kept asking why. Why are there traps in the arena and why are they in there at all to start. With this we delved into the arena game to get a better understanding ourselves of why they were in there, and what they were doing. We met for a little over two hours a couple days after the class and started to spit out ideas. We came up with a hazard suit competition, by huge companies trying to prove their suit was the best. This pushed us in the right direction. Then we tried to figure out some game play issues. We came up with a weight and type system. We had 3 character types; Brute, Savior, and Neutral. Each had abilities that would be useful. We also started adding a coin system and a charge system for concepts ideas for game play. At this point we had a timed survival game where the brute would be pushing people around, the Savior would be picking people up who's charges have been hit at 0, and the neutral would just be avoiding traps. I went ahead and got a game that used controllers which is how we wanted the game played, and started with a prototype of charge and pushing between the players based on sizes I gave them.

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